


While players are creating their adventurers, they are able to choose the gender and class of each one. The continent is bounded on all sides by a vast ocean walking into this, or any other body of water, will result in the speedy drowning of all of your party members. It is controlled by two members of the ruling Drakkhen, each of whom lives in a castle. Each area of the land has its own terrain and climate. The setting takes place on a large rectangular continent, divided horizontally into four smaller rectangles. You can also wander endlessly in curiosity and adventure, while fighting monsters, engaging in action packed sword fighting, and spell casting accompanied by clashes, zaps, and minor explosions. Enjoy creating four adventurers and travel on various political missions through eight Drakkhen Royalty Castles. Prior to the SNES release, it was a computer role-playing game developed by Draconian (Data East), and created by French developers and then retooled by MicroProse in 1990. In the aggregate, Drakkhen is an average game that could have been much better, had the folks at Data East been more attuned to the market.Īs one of the first role-playing games, Drakken is a single player game released by Kemco-Seika in 1991. It is possible to engage in one- on-one combat and concentrate experience points on the character that needs them. Finally, the ability for independent action by each of the characters, instead of always relying on "group dynamics", is impressive. Take constant care not to have the party members step into any bodies of water. Movement is very smooth, with one exception. The cinematic effect will keep players coming back for more. The player views the action from a third-person perspective behind and slightly above the party. The VGA graphics are excellent, employing smooth animation over detailed 256-color backgrounds that give the land of Drakkhen weight and substance. If the fight icon is on, one enters combat automatically. A lot of the NPCs have something to say, so talk before hacking. Some nuances to master are object manipulation and remembering to leave the fight icon turned off as one travels. The latter could not be labeled intuitive, but once they get used to it, players will find it appealing. Drakkhen's originality stems from its graphical perspective and, to a lesser extent, its mouse-driven icon interface. The product is redeemed by only one factor.
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Drakkhen uses a blue/black copy protection card that is virtually unreadable! Hey gang, if you want something that isn't easily reproduced, use a code wheel. Data East has created something that makes two-toned red and black errata sheets read like bold-faced playing cards by comparison. This is inexplicable, given the number of titles that feature auto mapping.įinally, there is the copy protection.
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Also, despite most player's abhorrence of cartography, Drakkhen requires extensive manual mapping. Current state-of-the-art availability moves games beyond restricted player options, yet Drakkhen is a completely sequential, linear adventure. Other aspects of Drakkhen transcend mere banality and represent actual regression within the genre. Unfortunately, there's little imagination or strategy required for party composition one must have one of each type to succeed. Available character classes are familiar: scout (similar to a ranger), fighter/amazon, magician/sorceress and priest/priestess. Party members may be male or female, and sex places no restrictions on the attribute scores. Players create a four-character party that must remain intact throughout the game (i.e., no bringing in replacements without starting over, so save often).Įach hero is rated in the standard attributes: strength, dexterity, constitution, intelligence and education (the latter can be equated to wisdom.) There's a limit of three rolls per character during generation, and gamers must accept the consequences of the third roll, if they take it. The plot should sound familiar it's standard adventure fare. The player must gather the eight gems, learn four incantations and distribute the gems properly to succeed. These mini-monarchs must be presented with the appropriate gem that grants a blessing to that prince or princess. The controlling dragons of the elements each have one son and one daughter. They lost dominion of their world when the dragons stole the eight magic gems that rule the forces of nature: earth, water, air and fire. The player's quest is to restore magical control of the universe to the benevolent Drakkhen of the Draconian people.
